Geometry Wars 3
Genre: Shooter, arcade
Developer: Lucid Games
Platform: iOS (reviewed), most others
Release: July 7th, 2015
For such a successful series, the origins of Geometry Wars are rather humble. Stephen Cakebread wrote the earliest iteration to troubleshoot controller input for Project Gotham Racing, employing simple vector graphics because they were easy to draw. After the main project hit stores, he expanded the Geometry Wars demo into a complete minigame, embedding it within a virtual arcade machine in Project Gotham Racing 2. He and his co-designers at Bizarre Creations didn’t expect it to receive much attention, but it became surprisingly popular, prompting them to develop an expanded version titled Geometry Wars: Retro Evolved for Xbox Live Arcade.
I haven’t played a Geometry Wars game since Galaxies in 2007, so when I saw Geometry Wars 3: Dimensions Evolved in the iOS App Store, I was immediately intrigued. As a port of a console game, it costs $9.99, which is expensive by mobile standards but cheap anywhere else. Geometry Wars 3 contains no microtransactions or internal advertisements, and in an iOS climate absolutely saturated with them, I’m happy to pay a little extra up front. I had some concerns about how the dual-stick controls would translate to my iPad’s touchscreen, but input is largely responsive. The result is an exceptional arena shooter.